

There should be an extra component like getting a free trade route the first time you get open borders with a civilization, not just when you meet them.

However, it does feel like getting a free trade route from just meeting a new civilization is a bit too easy. This means you still have to defend your trade ships and that it might incentivize people to declare war on you for the gold bonuses from raiding. You still need to protect those trade routes, because thankfully, Portugal did not inherit Lisbon’s City-State ability.

The more gold you have, the easier just about all of the victory conditions become. One thing that will set Portugal apart is the number of trade routes it will have because all those routes mean that you will have a larger gold base than most other civilizations. Portugal is all about those trade routes. However, restricting them to only naval trade routes might be enough to balance that out. I thought the bonuses from the trade routes might be a bit too much, Like Babylon’s Tech boost ability. All of Portugal’s bonuses, both the good and the bad, are all focused on pushing out among the waves and securing every possible trade route. This iteration of Portugal is all about that international focus, conquering the high seas through military might and the power of gold. While this gives Portugal Civilization a slight inevitability over its bonuses, there are also tweaks in each implementation that can change how you play the civilization.

In Civilization IV, V, and now VI, the civilization has had a replacement naval unit and also been able to build the Feitoria in some way. If there is one civilization that has been consistent throughout the franchise, it has been Portugal. Portugal has been in every entry since Civilization III with some slightly perplexing leaders, so it was nice to see them come back with one of the prominent Portuguese history players with João III, who has a strong history with spreading trading routes across the globe, which is thematically appropriate here. The last of these was Portugal, so it was nice to see it as the last new civilization in the NFP. Unique Building: Navigation School – Replaces the University, +construction of Naval units, +science for every two Coast or Lake tiles in the city, +Great Admiral Points.Ĭities: Viseu, Évora, Faro, Guimarães, João III of Portugal AnalysisĪs we headed towards the end of the New Frontiers Pack, you would have expected to turn up a couple of civilizations if this is the last thing we are getting for Civilization VI (which it might not be). Must be built in a foreign city with Open Borders on the coast next to a bonus or luxury resource. Unique Tile Improvement: Feitoria – +Gold, +Production, Portugal gains +Gold, +Production to all trade routes to a city with one. Unique Unit: Nau – Cheaper maintenance, Starts with one free promotion, has two charges to build Feitorias. Leader Bonus: Porta Do Cerco – All units get bonus sight, bonus trade route when you meet a civilization for the first time, Open Borders with all City-States. Trader units get +range on Water and can embark from the start of the game. João III of Portugal OverviewĬivilization Bonus: Casa Da Índia – International Trade Routes can only reach cities on the coast or with a Harbour, +Yields on International Trade Routes. The final new Civilization has been announced, so let’s dive into Portugal. Over the next year, we have a season pass, the New Frontier Pass, which will give us several new Civilizations and Game Modes(which you can find out more information HERE). We are getting a new expansion for Civilization VI, well, not quite.
